There is general protection from attackers that have a lot more points. The maximum point difference between a player and the attacker is 1:20.
If a weaker player is attacked by a player with more than 1:20 points, a warning will appear. If the attack is carried out, the weaker attacker loses the general 1:20 protection for 7 Days.
The start of an attack is a decisive factor in whether the protection works or not and depends on the time of the attack. Running attacks on players on the cusp of the point limit are always carried out, even if the target falls below the point limit during the attack. Attacks will also continue running if the target settlement changes its owner during the attacks.
Highscore attack window
Every player can attack the next 200 players below him in the highscore, regardless of general protection. Alliance members are not included.
New player attack protection phase 1
In the first 5 Days, a player's home town cannot be attacked. This protection expires if the player attacks another player himself. If this is the case, phase 2 automatically starts.
New player attack protection phase 2
For another 2 Months, the player's home town cannot be conquered by other players. Counts can attack this settlement, but will not reduce their realm of power. Conquest protection is also preserved even if a player is in phase 2 and has conquered an abandoned settlement. However, the protection is still only valid for the home town - the new settlement can be conquered by other players as usual.
If a player attacks another player with a Count during phase 2, phase 2 will expire prematurely and conquest protection will be forfeited.
Abandoned settlements will not have any protection whatsoever and can therefore be attacked and conquered by players that have more than 1:20 points.